Tuesday, 15 March 2016

Texture - "Power of 2"



Understanding of the term "Power of 2" for textures. I will need to undertand this as in my project I will be using Maya to texturize my model so it is important for myself to a better knowledge of what and why we used 2.

Firstly the power of 2 rule is a set of simple criteria ensuring image assets to comform sizes and dimensions which consists of height and weight.

The Power of 2 rule is fundamental as thats how game engines work and is equally applicable to concoles and PC.

This can effect the resolution of an image. it helps to make better textures allowing it to have the correct sizes; becyuase if the with and lenght is not the same then the texture can look out of balance and streched which wouldnt look too good.

It starts with 2 and keeps on mulitplying by the same value; they are basically textures that can fit into neat chunks of binary memory for better performance and optimised memory usage and also they should be square for best performance. So if this was in a game it would load well and can be read by the game engine.

http://www.venice3d.net/2013create11.html

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