Thursday, 17 March 2016

Texture Experimentation

This texture experiment was using a software called Photoshop.

This is my texture experiment from exploring different colour combination to make a realistic texture good enough to use on my model. I will now use a texture which I used from guitar. I have a new method to present my expirementation. Throughout this project I have gained the software skills in creating wood textures. I learnt a new tool from looking at a tutorial online; to break it down you need to first choose your pixel size, I personally used the pixel size from the tutorial was showing which was 800x800 pixels, RGB and 72 dpi.

Then you need to choose a light tones as well as dark because theyll be your foreground and background colours. On the display bar use Choose Filter then Render then Fibers. Here you can experiment with different variance and strenght setting to your liking.

Using the elliptical marqee tool, make an oval selection. By holding shift you can add more oval of where you want to create a realistic wood look

Next choose Select>Modify> Feather and choose 30 pixels or less. I picked to my own liking.

An Optional way to give a final polish is to go on to Filter>Sharpen> Unsharp.

Setting to the tutorial is

Amt:91
Radius: 2.2

#Link is below:
http://photoshopcafe.com/tutorials/wood/wood.htm

Below are the textures based from my guitar.



4 comments:

  1. How are you now going to develop this, What do you need to do next to progress your project.

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  2. The way I will be developing this is by encraving this method throughout future practices/projects so through this ill be able to evolve my skills. The next step to progress is to implement this method to my actual design and align my textures whilst sorting out my UVs

    ReplyDelete
  3. Hi Mohmammed, I can't see your texture, can you check it and put it in another file type if needed. Thank you.

    ReplyDelete