Saturday, 5 March 2016

Statement



Statement of Current Skills

I have learnt the basic skills of Photoshop brushes and tools to create iconic concepts drawings and illustrations.

Photoshop
-        
            Brushes – using various flat and light brushes to blend and shade using colour pallet.
-          Selection Tools – creating a selection on the canvas, without affecting the rest of the image.
-          Layers – using this to eliminate certain action and stop overriding. Creating foreground and background. Keeps parts separate of your project and organised.
-          Blending Modes – giving the picture a way to blend in effect.
-          Transform Tools – manipulate and resize the image.
-          Masking – editing specific areas and isolating portion of an image.
-          Image Adjustments
-          Filters
Each of these skills I have used to perform tasks, design, concepts and other types of experiments. I have made character design using these tools and improved my skills vastly. The colours and tone I have been able to amend in my developed drawings.

 3D Maya

-          Modelling – use meshes to create shapes, design.
-          Texturing – create texture to apply on the model.
-          Animations – use frames to create movements.

Drawing
-          Able to draw at any perspective when doing observational drawings.
-          Light and dark tone to an object
-          Contour line and shading where necessary.
Using Maya I have skill to model basic shapes and item and able to UV map them to texturize them in Photoshop. I also have basic grasp on how to animate using the timeline.

Photoshop
I plan to develop my UV texturing skills and creating my very own textures which I can then apply them to my project. This will develop my skills to wards my future goals in game design as I plan to do further education at university and when I would want to apply for a texture artist job. This project would help revisit existing Photoshop tools which I have previous knowledge and help become more stable in my creative skills; through this I believe I will develop much fluent textures and design to a good standard in the games industry. This project is building and helping me to exceed towards my 5 year plan.

Maya

Doing this it has been a great experience as I did a couple of fascinating experiment which has made me feel more confident from my last encounter of creating textures. This will be very useful when I come to apply for jobs near the future. The more knowledge gained from Photoshop helps improve my skillset aiming to become a professional.
My project goal is to create a fully textured, 3D guitar model made in Maya and Photoshop and imported in the unreal engine; game ready.
I have created a schedule to balance my time and progression. I also use orthographies from drawing on paper to use in Maya as guidelines.  

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