Statement of Current Skills
I have learnt the basic skills of Photoshop brushes and tools to create
iconic concepts drawings and illustrations.
Photoshop
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Brushes – using various flat and light brushes to
blend and shade using colour pallet.
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Selection Tools – creating a selection on the
canvas, without
affecting the rest of the image.
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Layers – using this to eliminate certain action and
stop overriding. Creating foreground and background. Keeps parts separate of
your project and organised.
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Blending Modes – giving the picture a way to blend
in effect.
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Transform Tools – manipulate and resize the image.
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Masking – editing specific areas and isolating
portion of an image.
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Image Adjustments
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Filters
Each of these skills I have used
to perform tasks, design, concepts and other types of experiments. I have made
character design using these tools and improved my skills vastly. The colours
and tone I have been able to amend in my developed drawings.
3D Maya
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Modelling – use meshes to create shapes,
design.
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Texturing – create texture to apply on
the model.
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Animations – use frames to create
movements.
Drawing
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Able to draw at any perspective when
doing observational drawings.
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Light and dark tone to an object
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Contour line and shading where necessary.
Using Maya I have skill to model basic shapes and
item and able to UV map them to texturize them in Photoshop. I also have basic
grasp on how to animate using the timeline.
Photoshop
I plan to develop my UV texturing skills and creating
my very own textures which I can then apply them to my project. This will
develop my skills to wards my future goals in game design as I plan to do
further education at university and when I would want to apply for a texture
artist job. This project would help revisit existing Photoshop tools which I
have previous knowledge and help become more stable in my creative skills;
through this I believe I will develop much fluent textures and design to a good
standard in the games industry. This project is building and helping me to
exceed towards my 5 year plan.
Maya
Doing this it has been a great experience as I did a
couple of fascinating experiment which has made me feel more confident from my
last encounter of creating textures. This will be very useful when I come to
apply for jobs near the future. The more knowledge gained from Photoshop helps
improve my skillset aiming to become a professional.
My project goal is to create a fully textured, 3D
guitar model made in Maya and Photoshop and imported in the unreal engine; game
ready.
I have created a schedule to balance my time and
progression. I also use orthographies from drawing on paper to use in Maya as guidelines.
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