UAL Awarding Body
- Level 3 Diploma
Unit 13/14 -
Project Proposal
Candidate
Name
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Mohammed Janjua
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Candidate Number
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BMC121329337
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Pathway
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Games Design
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Project Title
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3D Guitar Model
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Section 1:
Review (Approx 150 words)
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I have learnt the
basic skills of Photoshop brushes and tools to create iconic concepts
drawings and illustrations.
Photoshop
-
Brushes – using various flat and light brushes to blend and
shade using colour pallet.
- Selection Tools – creating a selection on the canvas, without
affecting the rest of the image.
- Layers – using this to eliminate certain action and stop
overriding. Creating foreground and background. Keeps parts separate of your
project and organised.
- Blending Modes – giving the picture a way to blend in
effect.
- Transform Tools – manipulate and resize the image.
- Masking – editing specific areas and isolating portion of
an image.
- Image Adjustments
- Filters
Each of these skills
I have used to perform tasks, design, concepts and other types of
experiments. I have made character design using these tools and improved my
skills vastly. The colours and tone I have been able to amend in my developed
drawings.
3D Maya
- Modelling – use meshes to create shapes, design.
- Texturing – create texture to apply on the model.
- Animations – use frames to create movements.
Drawing
- Able to draw at any perspective when doing observational
drawings.
- Light and dark tone to an object
- Contour line and shading where necessary.
Using Maya I have
skill to model basic shapes and item and able to UV map them to texturize
them in Photoshop. I also have basic grasp on how to animate using the
timeline.
Photoshop
I plan to develop my
UV texturing skills and creating my very own textures which I can then apply
them to my project. This will develop my skills to wards my future goals in
game design as I plan to do further education at university and when I would
want to apply for a texture artist job. This project would help revisit
existing Photoshop tools which I have previous knowledge and help become more
stable in my creative skills; through this I believe I will develop much
fluent textures and design to a good standard in the games industry. This
project is building and helping me to exceed towards my 5 year plan.
Maya
Doing this it has
been a great experience as I did a couple of fascinating experiment which has
made me feel more confident from my last encounter of creating textures. This
will be very useful when I come to apply for jobs near the future. The more
knowledge gained from Photoshop helps improve my skillset aiming to become a
professional.
My project goal is
to create a fully textured, 3D guitar model made in Maya and Photoshop and
imported in the unreal engine; game ready.
I have created a
schedule to balance my time and progression. I also use orthographies from
drawing on paper to use in Maya as guidelines.
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Section 2:
Project Concept (approx 250 words)
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The title of my project is called 3D Art
Model. In this project I will be working towards producing a detailed guitar
model using 3D Maya. This relates to my work and idea as I have yet to
explore my skillset and knowledge of Maya. I want to get a better
understanding of what else the software offers so I can expand my creative
abilities. If I have managed to finish before the deadline time then perhaps I
may also do a Photoshop concept. I will create a progression log that will
enable to keep track of what tasks I have done and any changes throughout the
project. I had a range of instruments to choose from such a trumpet, piano,
violin or clarinet but the reason I chose to model a guitar was the fact I
personally had one myself which I could have easy access to.
I will be using the
internet to gather secondary sources which will consist of any videos that
may be inspiring or tutorial purposes. For my primary research I may either
visit a store which contains guitars which I can take pictures as well as my
own. I will research on 3D model artists to get more inspiration and if I
have any time remaining I will try to implement their style. My research will
consist of different guitar models so it allows me to alternative styles,
textures, shapes and colour.
If I have time remaining,
then intend to do some character research as well as artist inspirations.
This is some of the artists I
have looked into for inspirations and what my idea is based on.
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Section 3:
Evaluation (approx 100 words)
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I will using my own personal chart to keep
in check whether I have achieved my deadline date while the e-blog will show
what work has been checked. This will allow me to analyse what things are
missing and where I can improve. Also I intend to get feedback/opinions of
class pupils and lectures which I will write in the blog so I can bear it in
mind. This will be a critical/feedback response on the ideas. I will follow
through on each stage making sure I receive feedback each step.
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Proposed
Research Sources and Bibliography (Harvard Format)
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Texturing & UV Mapping Tutorial: (http://youtu.be/FdQwjKqSVA) – By Jeff
Slominsky (All parts were watched)
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Project Action
Plan and Timetable
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Week
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Date Week
Beginning
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Activity / What you are intending to do - including independent
study
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Resources / What you will need to do it - including access to workshops
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1
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22/02/16
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Chart, Project Proposal
& Mood board
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Internet, Word
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2
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29/02/16
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Mood board, Images for
references, initial sketches/thumbnails, statements of current skills and research
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Camera, Word, Sketchbook,
Pencil
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3
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8/03/16
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Experiments, Artist
Research
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Internet, Word,
Maya
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4
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14/03/16
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Progression, Research,
Experiment
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Word, Maya
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5
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21/03/16
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Research
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Internet
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6
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28/03/16
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Drawings |
Sketchbook, Pencil
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7
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4/04/16
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Modelling, Experimenting
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Maya
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8
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13/04/16
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Modelling
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Maya
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9
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18/04/16
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UV Editing
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Maya, Photoshop
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10
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23/04/16
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Texturing
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Photoshop
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11
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2/05/16
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Choices & Problem
Sheet
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Word
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12
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11/05/16
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Final Maya Model
(Unreal Engine)
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Unreal Engine, Maya
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13
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19/05/16
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Evaluation
Planning To Display Work |
Word
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14
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23/05/16
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Photo Concept
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Photoshop, Wacom
Tablet
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