Thursday, 25 February 2016

UAL Project Proposal



UAL Awarding Body - Level 3 Diploma

Unit 13/14 - Project Proposal

Candidate
Name
Mohammed Janjua

Candidate Number
BMC121329337
Pathway

Games Design
Project Title
3D Guitar Model

Section 1: Review (Approx 150 words)
I have learnt the basic skills of Photoshop brushes and tools to create iconic concepts drawings and illustrations.

Photoshop
-        
            Brushes – using various flat and light brushes to blend and shade using colour pallet.
-          Selection Tools – creating a selection on the canvas, without affecting the rest of the image.
-          Layers – using this to eliminate certain action and stop overriding. Creating foreground and background. Keeps parts separate of your project and organised.
-          Blending Modes – giving the picture a way to blend in effect.
-          Transform Tools – manipulate and resize the image.
-          Masking – editing specific areas and isolating portion of an image.
-          Image Adjustments
-          Filters
Each of these skills I have used to perform tasks, design, concepts and other types of experiments. I have made character design using these tools and improved my skills vastly. The colours and tone I have been able to amend in my developed drawings.

 3D Maya

-          Modelling – use meshes to create shapes, design.
-          Texturing – create texture to apply on the model.
-          Animations – use frames to create movements.

Drawing
-          Able to draw at any perspective when doing observational drawings.
-          Light and dark tone to an object
-          Contour line and shading where necessary.
Using Maya I have skill to model basic shapes and item and able to UV map them to texturize them in Photoshop. I also have basic grasp on how to animate using the timeline.

Photoshop
I plan to develop my UV texturing skills and creating my very own textures which I can then apply them to my project. This will develop my skills to wards my future goals in game design as I plan to do further education at university and when I would want to apply for a texture artist job. This project would help revisit existing Photoshop tools which I have previous knowledge and help become more stable in my creative skills; through this I believe I will develop much fluent textures and design to a good standard in the games industry. This project is building and helping me to exceed towards my 5 year plan.

Maya

Doing this it has been a great experience as I did a couple of fascinating experiment which has made me feel more confident from my last encounter of creating textures. This will be very useful when I come to apply for jobs near the future. The more knowledge gained from Photoshop helps improve my skillset aiming to become a professional.
My project goal is to create a fully textured, 3D guitar model made in Maya and Photoshop and imported in the unreal engine; game ready.
I have created a schedule to balance my time and progression. I also use orthographies from drawing on paper to use in Maya as guidelines.


Section 2: Project Concept (approx 250 words)

The title of my project is called 3D Art Model. In this project I will be working towards producing a detailed guitar model using 3D Maya. This relates to my work and idea as I have yet to explore my skillset and knowledge of Maya. I want to get a better understanding of what else the software offers so I can expand my creative abilities. If I have managed to finish before the deadline time then perhaps I may also do a Photoshop concept. I will create a progression log that will enable to keep track of what tasks I have done and any changes throughout the project. I had a range of instruments to choose from such a trumpet, piano, violin or clarinet but the reason I chose to model a guitar was the fact I personally had one myself which I could have easy access to. I will be using the internet to gather secondary sources which will consist of any videos that may be inspiring or tutorial purposes. For my primary research I may either visit a store which contains guitars which I can take pictures as well as my own. I will research on 3D model artists to get more inspiration and if I have any time remaining I will try to implement their style. My research will consist of different guitar models so it allows me to alternative styles, textures, shapes and colour.
If I have time remaining, then intend to do some character research as well as artist inspirations.
 


This is some of the artists I have looked into for inspirations and what my idea is based on.

Section 3: Evaluation (approx 100 words)

I will using my own personal chart to keep in check whether I have achieved my deadline date while the e-blog will show what work has been checked. This will allow me to analyse what things are missing and where I can improve. Also I intend to get feedback/opinions of class pupils and lectures which I will write in the blog so I can bear it in mind. This will be a critical/feedback response on the ideas. I will follow through on each stage making sure I receive feedback each step.

Proposed Research Sources and Bibliography (Harvard Format)                              

Guitar Modelling Tutorial: (https://www.youtube.com/watch?v=ofCxML8O12s) – By Chun Lu
Guitar Modelling Tutorial: (https://www.youtube.com/watch?v=7oTmKimFksA) – By Matin Reynolds
Texturing & UV Mapping Tutorial: (http://youtu.be/FdQwjKqSVA) – By Jeff Slominsky (All parts were watched)





Bibliography





Project Action Plan and Timetable
Week
Date Week
Beginning
Activity / What you are intending to do - including independent study
Resources / What you will need to do it - including access to workshops
1

22/02/16
Chart, Project Proposal & Mood board

Internet, Word
2

29/02/16
Mood board, Images for references, initial sketches/thumbnails, statements of current skills and research
Camera, Word, Sketchbook, Pencil
3

8/03/16
Experiments, Artist Research
Internet, Word, Maya
4

14/03/16
Progression, Research, Experiment
Word, Maya
5

21/03/16
Research
Internet
6

28/03/16
Drawings


Sketchbook, Pencil

7
4/04/16

 

Modelling, Experimenting
Maya
8
13/04/16

Modelling
Maya
9

18/04/16
UV Editing
Maya, Photoshop
10
23/04/16
Texturing
Photoshop
11
2/05/16
Choices & Problem Sheet
Word
12
11/05/16
Final Maya Model
(Unreal Engine)
Unreal Engine, Maya
13
19/05/16
Evaluation
Planning To Display Work
Word
14
23/05/16
Photo Concept
Photoshop, Wacom Tablet


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