Monday, 29 February 2016

Guitar Moodboard #2

This is another moodboard which is focusing on proportion, shape, size, colour, patterns and styles. Also it will help build a visual image of the things I can apply to my design. Knowing the parts which build a guitar, I will be doing further research. I like how the design on the guitar because it creates character and its own style. As you can see each guitar has its own unique texture. I prefer the fusion colour with a black outline rather than the one with complex texture on the top-right corner of the "moodboard". The colours are moslty alined with the colour black.

As you can also see, what each section of the guitar is called; I will do some continious research into each portions to gather a range of information.

Sunday, 28 February 2016

Guitar Moodboard #1

This is my Guitar Moodboard for generating ideas as well gathering certain bits that I can apply when Im doing my initial design. Guitars come in many forms and styles. I will do some further research on certain aspects of the guitar which will then help me deicde which is suitable for my design.

Friday, 26 February 2016

Mind Map

This is my mind map based on musical instruments. From this I know that most instruments fall in the same category. But I prefer looking into guitars as I have one at home and is my biggest interest of playing it in my spare time. For each instrument, I have worte simularities that come under these instruments; texture, colour and shape.

Thursday, 25 February 2016

UAL Project Proposal



UAL Awarding Body - Level 3 Diploma

Unit 13/14 - Project Proposal

Candidate
Name
Mohammed Janjua

Candidate Number
BMC121329337
Pathway

Games Design
Project Title
3D Guitar Model

Section 1: Review (Approx 150 words)
I have learnt the basic skills of Photoshop brushes and tools to create iconic concepts drawings and illustrations.

Photoshop
-        
            Brushes – using various flat and light brushes to blend and shade using colour pallet.
-          Selection Tools – creating a selection on the canvas, without affecting the rest of the image.
-          Layers – using this to eliminate certain action and stop overriding. Creating foreground and background. Keeps parts separate of your project and organised.
-          Blending Modes – giving the picture a way to blend in effect.
-          Transform Tools – manipulate and resize the image.
-          Masking – editing specific areas and isolating portion of an image.
-          Image Adjustments
-          Filters
Each of these skills I have used to perform tasks, design, concepts and other types of experiments. I have made character design using these tools and improved my skills vastly. The colours and tone I have been able to amend in my developed drawings.

 3D Maya

-          Modelling – use meshes to create shapes, design.
-          Texturing – create texture to apply on the model.
-          Animations – use frames to create movements.

Drawing
-          Able to draw at any perspective when doing observational drawings.
-          Light and dark tone to an object
-          Contour line and shading where necessary.
Using Maya I have skill to model basic shapes and item and able to UV map them to texturize them in Photoshop. I also have basic grasp on how to animate using the timeline.

Photoshop
I plan to develop my UV texturing skills and creating my very own textures which I can then apply them to my project. This will develop my skills to wards my future goals in game design as I plan to do further education at university and when I would want to apply for a texture artist job. This project would help revisit existing Photoshop tools which I have previous knowledge and help become more stable in my creative skills; through this I believe I will develop much fluent textures and design to a good standard in the games industry. This project is building and helping me to exceed towards my 5 year plan.

Maya

Doing this it has been a great experience as I did a couple of fascinating experiment which has made me feel more confident from my last encounter of creating textures. This will be very useful when I come to apply for jobs near the future. The more knowledge gained from Photoshop helps improve my skillset aiming to become a professional.
My project goal is to create a fully textured, 3D guitar model made in Maya and Photoshop and imported in the unreal engine; game ready.
I have created a schedule to balance my time and progression. I also use orthographies from drawing on paper to use in Maya as guidelines.


Section 2: Project Concept (approx 250 words)

The title of my project is called 3D Art Model. In this project I will be working towards producing a detailed guitar model using 3D Maya. This relates to my work and idea as I have yet to explore my skillset and knowledge of Maya. I want to get a better understanding of what else the software offers so I can expand my creative abilities. If I have managed to finish before the deadline time then perhaps I may also do a Photoshop concept. I will create a progression log that will enable to keep track of what tasks I have done and any changes throughout the project. I had a range of instruments to choose from such a trumpet, piano, violin or clarinet but the reason I chose to model a guitar was the fact I personally had one myself which I could have easy access to. I will be using the internet to gather secondary sources which will consist of any videos that may be inspiring or tutorial purposes. For my primary research I may either visit a store which contains guitars which I can take pictures as well as my own. I will research on 3D model artists to get more inspiration and if I have any time remaining I will try to implement their style. My research will consist of different guitar models so it allows me to alternative styles, textures, shapes and colour.
If I have time remaining, then intend to do some character research as well as artist inspirations.
 


This is some of the artists I have looked into for inspirations and what my idea is based on.

Section 3: Evaluation (approx 100 words)

I will using my own personal chart to keep in check whether I have achieved my deadline date while the e-blog will show what work has been checked. This will allow me to analyse what things are missing and where I can improve. Also I intend to get feedback/opinions of class pupils and lectures which I will write in the blog so I can bear it in mind. This will be a critical/feedback response on the ideas. I will follow through on each stage making sure I receive feedback each step.

Proposed Research Sources and Bibliography (Harvard Format)                              

Guitar Modelling Tutorial: (https://www.youtube.com/watch?v=ofCxML8O12s) – By Chun Lu
Guitar Modelling Tutorial: (https://www.youtube.com/watch?v=7oTmKimFksA) – By Matin Reynolds
Texturing & UV Mapping Tutorial: (http://youtu.be/FdQwjKqSVA) – By Jeff Slominsky (All parts were watched)





Bibliography





Project Action Plan and Timetable
Week
Date Week
Beginning
Activity / What you are intending to do - including independent study
Resources / What you will need to do it - including access to workshops
1

22/02/16
Chart, Project Proposal & Mood board

Internet, Word
2

29/02/16
Mood board, Images for references, initial sketches/thumbnails, statements of current skills and research
Camera, Word, Sketchbook, Pencil
3

8/03/16
Experiments, Artist Research
Internet, Word, Maya
4

14/03/16
Progression, Research, Experiment
Word, Maya
5

21/03/16
Research
Internet
6

28/03/16
Drawings


Sketchbook, Pencil

7
4/04/16

 

Modelling, Experimenting
Maya
8
13/04/16

Modelling
Maya
9

18/04/16
UV Editing
Maya, Photoshop
10
23/04/16
Texturing
Photoshop
11
2/05/16
Choices & Problem Sheet
Word
12
11/05/16
Final Maya Model
(Unreal Engine)
Unreal Engine, Maya
13
19/05/16
Evaluation
Planning To Display Work
Word
14
23/05/16
Photo Concept
Photoshop, Wacom Tablet