Problems
In this project, I have encountered a few problems which
have left me to find solutions to help me understand how I can resolve these
issues.
One problem I had during modelling my guitar, was modelling
the sound hole as I had to create the main body, at the time I was
experimenting on a previous model creating sound hole making it looking
accurate. I overcame this issue by watching the tutorial and continuously referring
back to the same point as well as looking back to my guitar. I used the net to
browse a few online tutorials and from these I was able to discover new ways to
model as well as learning how use tools in both Maya & Photoshop more
efficiently. These solutions I find; I manage to implement to my model.
Another problem that arisen was the fact that
while getting ready to texturize, I realised I had to do some UV mapping, I had
some issues of unwrapping my UV and fitting all the UV into one texture box. Again,
before unwrapping my original model I experimented on my previous guitar model.
I had to either use different forms of mapping.
I found planar mapping was much easier in terms of
understanding which helped in mapping most sides of my model. For this method
you need the model to have flat sides in order to use this form of mapping.
Automatic mapping makes various UV map shells in texture
space. It attempts to find the best UV placement by simultaneously projecting
from numerous planes. I used this in the difficult parts of my model. This has
added on to my skillset and knowledge that I will be using these much more
likely in my future career.
Unlike Cylindrical and Spherical mapping, which I believe I
need to work on and grasp a better understanding, I believe if I was to do so
it would help me later on down the line and improve my knowledge and as well as
becoming a professional.
In this project, this has helped gain knowledge to be much
wiser in exceeding towards my future goals of becoming a game designer.
During the 2 weeks off from college, circumstances changed
because I didn’t have access of the complete full version of Maya at home so my
plan changed for those 2 weeks, but this wasn’t much of a problem but just an
issue I encountered, instead I decided to work on my wish list which alongside
I did some drawings and make use of my time.
Choices
The choices I made in this project was to follow through on
what I set out even though circumstances changed but allowed myself to adapt to
these changes, these choices I took was because I knew not everything planned
would go exactly the way its set out so that why I was prepared more than my
previous project.
I believe I made the right choices because it has allowed me
to progress and lastly create a final piece which I feel immensely proud of and
what it took to get at this point , these choices that I made I am able to
reflect on and see how it has navigated me to make firm decisions. The
consequences of these choices could have gone either way but gladly has been
going great, not all the choices made where the best but I know it was the
right choice.
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